In addition to regular full and short papers, this year's IEEE AIVR will also offer special sessions on dedicated topics related to AI and VR/AR. Special sessions will be part of the main technical program of the conference and feature full and short paper presentations on the respective topic. Papers submitted to a special session will undergo a similar review process as regular full or short papers. Accepted submissions will be published in the conference proceedings by IEEE Computer society press and included into the IEEE Xplore Digital Library. Distinguished quality papers presented at the conference will also be selected for best paper awards and for publication in internationally renowned journals. See below for submission details. Position papers, work in progress, and early results are welcome, too.
Recent progress in computer vision (CV) has not only provided improved solutions to traditional vision challenges in VR/AR (e.g., tracking, registration) but also enabled new opportunties (e.g., multi-user tracking, 3d sensor mapping, better hand and eye tracking for interaction). In this special session, we want to address these issues, identify challenges, and explore opportunities by addressing questions such as: What vision problems are unique for VR/AR and what are major challenges and opportunities? What new usages and experiences can we create due to recent improvements in CV?
Organizers: Jonathan Ventura, Peter Kán
Related topics include but are not limited to:
Creating a perfect virtual or augmented world is one thing. Making it something that can be truly experienced in engaging, interactive ways that are also beneficial and gainful for users is a whole different story. In this special session, we want to focus on how AI-related technology can make these experiences richer, more powerful and more lifelike, and improve performance. Examples demonstrating how AI enables new usages of VR/AR or improves existing ones are welcome as well.
Organizers: Marc Erich Latoschik, Hai-Ning Liang, Shih-Wei Sun
Related topics include but are not limited to:
Immersive analytics (IA) is an interdisciplinary research field that uses VR/AR to create truly immersive and interactive representations of big data for a better analysis and understanding. In this special session, we want to explore the state of the art in IA, identify problems and major challenges, and look into recent improvements and promising ideas. We are particulary interested in examples that show how AI and VR/AR can be brought together to create and improve IA.
Organizers: Matjaz Kljun, Klen Copic Pucihar, Lynda Hardman, Wolfgang Hürst
Related topics include but are not limited to:
Authors are invited to submit a paper manuscript to any of the special sessions listed above. Papers should be no more than 8 pages (shorter submissions are very welcome as well) in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere).
Electronic Submission System: Please submit your paper to AIVR via EasyChair
(Select "Special sessions paper track". You can specify which session you submit to once you upload your paper.)