AIVR 2020)

3rd International Conference on

Artificial Intelligence & Virtual Reality

December 14-18, 2020 (virtual/online event)
History Important dates


In addition to regular full and short papers, the conference will also offer special sessions on dedicated topics related to AI and VR/AR. Special sessions will be part of the main technical program and feature full and short paper presentations on the respective topic. Papers submitted to a special session will undergo a similar review process as regular full or short papers. Accepted submissions will be published in the conference proceedings by IEEE Computer society press and included into the IEEE Xplore Digital Library. Distinguished quality papers presented at the conference will also be selected for best paper awards and for publication in internationally renowned journals. See below for submission details.

Special session on "AI for new interaction, experiences, and applications in VR/AR"

Creating a perfect virtual or augmented world is one thing. Making it something that can be truly experienced in engaging, interactive ways that are also beneficial and gainful for users is a whole different story. In this special session, we want to focus on how AI-related technology can make these experiences richer, more powerful and more lifelike, and improve performance. Examples demonstrating how AI enables new usages of VR/AR or improves existing ones are welcome as well.

Organizers/chairs: Klen Copic Pucihar (Univerza na Primorskem, Slovenia), Matjaz Kljun (Univerza na Primorskem, Slovenia), Shih-Wei Sun (Taipei National University of the Arts, Taiwan), Florian Müller (TU Darmstadt, Germany)

Related topics include but are not limited to:

  • Innovative usages for VR/AR requiring AI
  • New application domains enabled by AI technology
  • Machine learning for VR/AR interaction
  • Sensor processing, including multimodal data
  • Dialogue modelling and natural language interfaces for VR/AR
  • HCI & AI for VR/AR; innovative interaction approaches

Special session on "AI for VR/AR Gaming & Simulations"

Virtual and augmented reality gaming offers tremendous opportunities, be it for practicing skills, experimenting, researching, learning, or just simply playing for relaxation and leisure. Yet, VR/AR games also raise huge demands for developers. Players expect the best, most realistic experiences. Learners need complex, life-like simulations. Researchers require real-time and accurate sensor measures for their experiments. In this special session, we want to explore how AI can help achieving these expectations and push VR/AR gaming to the next level. We welcome full and short research papers, as well as early prototypes, position statements, and work-in-progress ideas.

Organizers/chairs: Remco Veltkamp (Utrecht University, Netherlands), Georgios N. Yannakakis (University of Malta, Malta)

Related topics include but are not limited to:

  • High performance processing, rendering, and real-time operation of VR/AR games
  • Realistic human and virtual avatars, affective computing for VR/AR games
  • Automated game world generation
  • Innovative ideas for VR/AR gaming using AI
  • Games and gamification for AI

Special session on "Avatars for AI & VR"

Creating realistic digital humans has become a center piece for the take off VR and AI a necessary piece to achieve it. Current VR worlds are widely underpopulated, and that prevents us from realizing the true potential of this technology. Humans are not only basic for a social metaverse but can also alter our own behavior and perceptual experience when representing users. There are many challenges related to this work that include advancements on avatar creation, the use of look-alike avatars, overcoming the uncanny valley, tracking and sensing systems as well as real-time or procedural animation and finally achieving natural interaction and engagement in applications. This special session will invite key players in the field to discuss how to democratize avatars and join the scientific community with the latest advancements in avatars. Work at the edge of perception, creation animation, interaction and automation of avatars will be welcomed in this session.

Organizers/chair: Mar Gonzalez Franco (Microsoft Research, USA)

Special session on "Reasoning and Intelligence for Digital Twins in Advanced Manufacturing (INTEGRATIVE)"

Digital twins have become essential in the digital transformation of the industry. It is rapidly becoming the technology of choice for virtualizing the physical world. However, major issues still exist that are related to the availability of data, the intuitiveness and efficiency of interfaces and interactions paradigms for their representation. To unleash the full power of digital twins, the integration of usercentered intelligence through AI methods provides strong insights. This Special Session on Reasoning and Intelligence for Digital Twins in Advanced Manufacturing (INTEGRATIVE), hosted by the 3rd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2020), aims at putting to the front the latest cutting-edge research but also exploring research perspectives on enhancing digital twins in the whole product development process and lifecycle through human-centered intelligence. We invite researchers to submit original, high-quality research papers related to enhancing digital twins. Relevant topics include, but are not limited to:

Organizers/chairs: Jean-Rémy Chardonnet (Arts et Métiers Institute of Technology, France), Jivka Ovtcharova (Karlsruhe Institute of Technology, Germany), Victor Häfner (Karlsruhe Institute of Technology, Germany), Polina Häfner (Karlsruhe Institute of Technology, Germany)

For further details, please refer to the website of the INTEGRATIVE special session and the INTEGRATIVE CfP (PDF).


Authors are invited to submit a paper manuscript to any of the special sessions listed above. Papers should be no more than 8 pages including references (shorter submissions are very welcome as well) in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. Review will be double-blind, so please remove all author information in the submissions. Also consider the IEEE policies for publications (i.e., you must own copyright to all parts and the manuscript must be original work and not currently under review elsewhere). The conference proceedings will be published by IEEE Computer Society Press and included in the IEEE Xplore Digital Library. Submissions will undergo a thorough peer review by dedicated program committees assembled of international experts on the topics of each special session.

Electronic Submission System: Please submit your paper to AIVR via EasyChair (You can select the appropriate session when submitting.)



  • Submission deadline for special session papers: Sep 4, 2020
  • Notifications: week of Oct 11
  • Final camera ready deadline: Oct 30, 2020
  • Conference: December 14-16, 2020


IEEE Computer Society

In cooperation

Eurographics Association