IEEE AIVR 2022 - Preliminary call for papers
IEEE International Conference on Artificial Intelligence and Virtual Reality (IEEE AIVR) is a unique event, addressing researchers and industries from all areas of AI as well as Virtual, Augmented, and Mixed Reality. It provides an international forum for the exchange between those fields, to present advances in the state of the art, identify emerging research topics, and together define the future of these exciting research domains.
AREAS OF INTEREST
We invite researchers from Virtual, as well as Augmented Reality (AR) and Mixed Reality (MR) to participate and submit their work to the program. Likewise, any work on AI that has a relation to any of these fields or potential for the usage in any of them is welcome.
Areas of interest for the technical program include but are not limited to:
Systems, including techniques, performance, and implementation
- System components, virtual reality platforms
- AI platforms for VR/AR, cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking, physical environment mapping, registration
- Vision for VR/AR, deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations, crowd-simulation, character modelling
- Customization and personalization (e.g., for training)
Cognitive aspects, perception, user behaviour
- Semantic and cognitive aspects of virtual reality
- Depth perception, multimodal perception
- Behaviour and activity generation
- Representations of self (avatars), embodiment, presence
- Virtual agents, conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions
AI technologies for VR/AR
- Search, planning, reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning, deep learning
Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments, collaboration and communication
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices, Brain-Computer Interfaces (BCI)
Applications and use cases
- Data and knowledge representation, problem solving
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Arts, leisure, and entertainment
- Gaming and game narratives, immersive storytelling and gameplay
- Education, training, simulation
- Business, prototyping, productivity, design and architecture, evaluation
- Telepresence and collaboration, social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)
Ethical and societal aspects of AI and VR/AR
- Sensory vulnerability
- Privacy and data
- Social isolation, desensitization
- Overestimation of abilities, psychiatric
- Unpalatable fantasies, torture/virtual criminality
- Manipulation, appropriate roaming and re-creation
SUBMISSION TRACKS
For 2022, we are welcoming submissions for the following tracks:
Technical paper track
Technical papers of 4-8 pages lengths (excluding references) are the core of the conference and present new and innovative research in AI and VR/AR. Submissions will be rigorously reviewed double-blindly with respect to their scientific value and contribution and, if accepted, must be presented at the conference. All accepted technical papers will be archived in the IEEE Xplore Digital Library.
Poster and work-in-progress track
Posters and work-in-progress papers of 2-4 pages lengths (excluding references) provide an opportunity to present work addressing smaller contributions than full or short technical papers, including preliminary results and pilot studies, design ideas with inital proof of concept, etc.
Submissions will be reviewed double-blindly with respect to their potential and contribution, and, if accepted, must be presented in a dedicated poster session at the conference. All accepted poster and work-in-progress papers will be archived in the IEEE Xplore Digital Library.
Demos and videos track
Demo and video papers of 2 pages length (excluding references) present systems or working prototypes of new research results, industry solutions, interesting concepts or visions, and valuable use cases.
Submissions will be evaluated by the demo co-chairs under consultation with domain experts, and, if accepted, must be presented via a video or screen sharing session at the conference. Accepted demo papers will be archived in the IEEE Xplore Digital Library.
Industry track
Industry contributions are papers of 2-4 pages lengths (excluding references) that describe technologies, methodologies, applications, prototypes or experiences of clear industry relevance. Submissions will be reviewed double-blindly by the program committee based on novelty and applicability of insights from industrial solutions. If accepted, they must be presented in a dedicated industry session at the conference. All accepted industry papers will be archived in the IEEE Xplore Digital Library.
SUBMISSION DETAILS AND IMPORTANT DATES
Details about the submissions, including paper format and upload information, will be posted on the conference website soon. Preliminary key dates for all tracks are as follows:
- August 22, 2022: Submission deadline for all tracks (tentative)
- Early October 2022: Acceptance notifications (all tracks)
- Early November 2022: Camera ready versions due (all tracks)
- December 12-14, 2022: Conference (online plus satellite events)
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