AI pic (source: www.maxpixel.net)

2nd International Conference on

Artificial Intelligence & Virtual Reality (AIVR 2019)

San Diego, California, USA, December 9-11, 2019
Co-located with IEEE ISM 2019
Welcome
Conference
Program at a glance (tbd) Keynotes Workshops Detailed program (tbd)
Travel & registration
Registration (tbd) Visa information (tbd) Venue & location
Presenters
Presentation infos (tbd)
Important dates

IEEE AIVR 2019 Workshops

IEEE AIVR 2019 is happy to announce the following workshops, which will take place during the conference (Dec 9-11; concrete days TBD):

  • Ethics in AI & XR (AIXR)

    As Extended Reality (XR) content diversifies and makers target everyday applications of these technologies, ethical questions about content creation and its impact on users' wellbeing become more poignant. Artificial intelligence is an important driver of immersive media, and we need to understand and be able to foresee its role in framing ethical guidelines for content creators, developers, distributors, and users of XR. In this Ethics in AI and XR (AIXR) Workshop we wish to create a platform for researchers, XR makers and interested parties to share the state of the art, new research and thoughts on the ethical challenges and opportunities raised by the intersection of AI with immersive media systems. We invite papers that approach AI and XR from the theoretical as well as from the applied research angle and that address, but are not limited to the creation and impact of AI onto the users of immersive systems.

    Workshop website, including call for papers (deadline: October 6, 2019)

    Organizers: Ana-Despina Tudor (London College of Communication, UK), Nadisha-Marie Aliman (TNO & Utrecht University, Netherlands), Leon Kester (TNO, Netherlands)

  • From Capture to Rendering of Digital Humans for AR/VR (CRHD)

    Realistic representation of digital humans in AR/VR applications is only made possible with the capture of high-quality data and appropriate rendering techniques. While capturing of accurate and relightable data is required to produce assets for realistic avatars, we also need real-time performance capture to ensure success of applications like teleconference and teleportation. On the other side, rendering of photo-real humans is even more important to the immersive experience in virtual scenes. This workshop provides a platform to share some of the most advanced human face/body capturing systems from pore-level high resolution capture to rapid motion capture along with the art of data processing. It will also cover novel rendering along with environment lighting estimation techniques required in AR/VR, like neural rendering. We expect that the workshop will inspire novel ideas based on current practices in the field of rendering realistic digital humans and accelerate the hardware and software development in the same field.

    Workshop website, including call for papers (deadline: September 30, 2019)

    Organizers: Yajie Zhao (USC Institute for Creative Technologies, USA), Fabien Danieau (InterDigital, France), Steve Tonneau (University of Edinburgh, UK)

  • Modeling and Animating Realistic Crowds and Humans (MARCH)

    Digital humans are key aspects of the rapidly evolving areas of virtual reality, augmented reality, virtual production, and gaming. They are becoming more and more commonly used for entertainment, education, health, security, and many other purposes. Modeling and animating digital humans are still challenging tasks that may lead to uncanny results if not properly achieved. Creating crowds and groups of digital humans adds another layer of complexity. The objective of this Workshop on Modeling and Animating Realistic Crowds and Humans is to present the state of the art and new research perspectives on three key challenges: modeling digital humans, animating them, and creating groups/crowds of realistic autonomous characters. The workshop aims to establish a new platform for the development of virtual human technology at the intersection of Artificial intelligence (AI) and Virtual reality (VR). We expect that the workshop will provide an opportunity for researchers to develop new techniques, and will lead to new collaboration among the participants.

    Workshop website, including call for papers (deadline: September 30, 2019)

    Organizers: Zerrin Yumak (Utrecht University, Netherlands), Wouter van Toll (INRIA, France), Anne-Helene Olivier (Univ. Rennes and INRIA, France), Julien Pettre (INRIA, France)

Sponsors

IEEE Computer Society

In cooperation

Eurographics Association

ACM

ACM SIGGRAPH

ACM SIGAI

ACM SIGCHI